STACK #193 Nov 2020

GAMING FEATURE

visit stack.com.au

3D audio

that Cold War ’80s vibe. One of the things that really resonated with us and was a touchstone was that it’s a vintage look through a modern lens. That was said a lot through the office and that theme ran through our entire game, specifically multiplayer, obviously in campaign. Can you please tell us more about any cool new weaponry that we get to play with? You’ve got new tech that just isn’t seen in the field very often. Like the field mic, which is one of my favourite pieces of new content. You can plant it down and it projects a radius.

is going to immerse us in the world of Call of Duty combat like never before. Treyarch have employed tech known as Project Triton, which allows them to bake sound occlusion into the map. So, if you’re moving through a room, this system knows precisely where everything is and creates the sounds that

players hear accordingly.

Call of Duty: Black Ops ColdWar hits this month, and many will be in it for the multiplayer action. We had a chat with Matt Scronce, multiplayer lead game designer at developers Treyarch. Words Amy Flower

If enemy players are moving through that radius, they’re going to get pinged on your mini-map. What extra things should players expect from the next generation PS5 and Xbox Series X versions? We’ll be supporting 120 Hertz on next gen consoles, so that’s exciting. The hardware ray-tracing we’ll make full use of. On the PS5, I’ve been working with our engineers on the new DualSense controller, trying to dial in the haptic feedback – that’s going to be really exciting. Then, of course, there’s been a ton of work done on the solid- state drives. They’re something that

What inspired the multiplayer maps this time around? One of the maps, Cartel , is CIA versus a drug cartel headed up by Menendez. If you’re familiar with the Black Ops series, you’ll recognise that name. But it’s all about going in and moving through this drug cartel’s hideout – you’re

What challenges do you face when melding real history with fiction? I don’t know if there’s really any challenges for us, it’s really all about opportunity. Of course, there are so many stories and historical moments dealing with the Cold War that we just really draw inspiration from those, which you can see, for example, in our level design. It’s drawing off those real-world moments,

• Call of Duty: Black Ops Cold War is out Nov 13

we, as a studio, are very excited about, because they give players those instant

moving through the coca bushes. So that’s the inspiration, it’s really

load times where possible. All of that stuff is really going to let us show Black Ops Cold War in the best light possible. What do you most wish for players to gain from the Call of Duty: Black Ops ColdWar experience? As a multiplayer lead game designer, it’s all about the fun when it comes down to it. We say that a lot around the studio, ‘Find the fun’. If what you’re working on isn’t fun, then the rest of it doesn’t matter.

and digging into those, and figuring out how to weave them into our design. With maps, like Crossroads , where it’s on the border of Uzbekistan and Afghanistan, you’re fighting across the frozen tundra over these Soviet bunkers, so even just that as a level design concept is super-inspiring. Then, for somebody like me, a game designer, to be able to go in and say, ‘OK, what game modes do we want to play in this?’

If what you’re working on isn’t fun, then the rest of it doesn’t matter

20 NOVEMBER 2020

jbhifi.com.au

Made with FlippingBook Publishing Software