STACK #157 Nov 2017

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Contributors

Founder Nic Short Editor-in-Chief Paul Jones Film & DVD Editor Scott Hocking

Music Editor Zoë Radas StaffWriter Alesha Kolbe

Issue 157 NOVEMBER 2017

Creative Director Michelle Black DVD Consultant Kerrie Taylor Games Consultant Andre Eivik Music Consultant Mike Glynn Marketing Manager Fleur Parker Chief Contributors Bob Jones , Gill Pringle Contributors Amy Flower, Jeff Jenkins, Simon Lukic, Chris Murray, Billy Pinnell, Jennifer Dou, Denise Hylands, Simon Winkler, Adam Colby, Tim Lambert, Jake Cleland, Holly Pereira Social Media Manager Sally Carlier-Hull Production Manager Craig Patterson Production Assistant Alan Netherclift

WELCOME November has always been a time of rich harvest for gamers, and this year is no exception, particularly if big budget shooters are your poison. In a behind- closed-doors session at E3 this year, I managed to get a first look and hands-on with the single-player campaign mode in Star Wars: Battlefront II . Such was my eagerness to play it, after completing the level I restarted and jumped in again, only to be awkwardly tapped on the shoulder by the developer present and politely asked to leave. No other Star Wars game had quite captured the sound, vibe and aesthetic of that universe like Battlefront did when it released in 2015, but it lacked one essential element – a narrative-driven campaign. After spending time with the Battlefront II single-player back in June, an itch I’d been trying to reach for two years had been scratched. Also this month, Activision will be looking for Call of Duty: WWII to put the franchise back on track after losing its way with last year’s Infinite Warfare; a game that proved to be one giant leap too far into the future for fans. For several years, Call of Duty disciples have been requesting a return to the Second World War – the initial proving ground for the series – and the calls have finally been answered. With Battlefield 1 and the Wolfenstein reboot proving that vintage warfare is indeed back in vogue, there’s probably no better time for WWII to launch. And finally, Microsoft releases its latest console this month – the powerhouse Xbox One X. If you’ve ever needed an excuse to switch off your phone and bunker down in front of the telly, then this is it. Paul Jones, Editor-in-Chief

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