STACK #252 October 2025
GAMING FEATURE
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GENRE: Shooter MULTIPLAYER: Yes
FORMAT:
THE BREACH! ONCE MORE UNTO
A legendary shooter series returns this month with the arrival of Battlefield 6 . After mixed reactions to 2021’s Battlefield 2042 , the team decided to look back at the series’ roots for inspiration. Creative director Thomas “Tompen” Andersson tells us more… Words Amy Flower, Paul Jones
Can you elaborate on how past Battlefield games have influenced Battlefield 6 ? With over two decades of learnings from previous titles, there’s a lot of experience, opinions, and cold, hard data to draw from to make the best Battlefield we can. Player expectations, habits and needs evolve over time, so it’s not always certain that something which worked over a decade ago will work today. We’re heavily inspired by Battlefield 3 and 4 , but other titles are frequently brought up in discussions. Perhaps something that we felt was successfully executed in Battlefield: Bad Company 2 or Battlefield 1 , or maybe an interesting solution in say Battlefield V that we think can fit and be made even better for Battlefield 6 . What were the most significant learnings that you took from the Battlefield 6 open betas? The open beta testing continued the influx of enormous amounts of usage data regarding weapons, movement, vehicles, modes, and maps that the team can use to
Did you have a clear set of objectives that you wanted to achieve before development on Battlefield 6 began? After more than a decade, we wanted to get back to the modern era and effectively create a spiritual successor to some of our favourite games in the franchise: Battlefield 3 and 4 . That decision included getting Battlefield’s signature all-out warfare experience right, bringing back an exciting single player campaign, and providing a mix of game modes and maps to satisfy our players’ diverse playstyles and preferences. However, we knew that no matter how many different ways we created for our players enjoyment, it would mean nothing if we
didn’t nail our core gameplay components like movement, gunplay, and marquee features with extra focus on squad play, classes, and tactical destruction.
12 OCTOBER 2025
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